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Get up to 25% off RRP! Save up to £9.99! RRP: £39.99 In stock and available new & used from £30.00 Customer Rating (based on 9 reviews): Release Date: 2010-09-03 Publication Date: 2010-08 Media Type: Video Game Platforms: Nintendo Wii Publishers / Manufacturers: Nintendo Formats: Unknown format |
Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment. For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation Metroid: Other M takes the best elements of 1st-person and 3rd-person gaming to create a seamless blend between gameplay, story-telling and dynamic cinematography, that feels like a movie the player can control. Players hold the Wii Remote controller sideways while navigating and battling in 3rd-person. However, at any moment, players can switch immediately to Wii Remote pointer controls to examine and explore the environments in 1st-person perspective Metroid fans know more about Samus' suits and weapons than they do about what drives her. That's about to change. The story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus. With voice acting and a rich story, players learn the engaging backstory of Samus as she weaves through an action-packed adventure aboard the Bottle Ship, a decommissioned space facility. As she hurtles into this new adventure, Samus will encounter her first mentor and Commanding Officer of the Galactic Federation, Adam Malkovich The development of Metroid: Other M is an exciting collaboration between Nintendo's Yoshio Sakamoto and Team Ninja. Sakamoto was the director of Super Metroid in 1
GREAT GAME AND I LOVE ALL THE METROID GAMES SINCE THEY STARTED.THE PROBLEM IS METROID PRIME IS BETTER FULL STOP.WHY OH WHY DO DEVELOPERS HAVE TO GIVE IN TO KIDS AND RETRO LOVERS THESE DAYS AND TRY SOMETHING DIFFERENT JUST TO PLEASE EVERYONE?WHY COULDNT PRIME BE MADE AGAIN.IT WAS THE BEST EVER METROID AND WELL THIS GAME IS GOOD DON'T GET ME WRONG AND I KNEW IT WASNT PRIME WHEN I BOUGHT IT.BUT WHATS WITH THE CUT SCENES? WE FELL ASLEEP WHILE LISTENING TO HER BABBLE ON ABOUT GOD KNOWS WHAT.WE DONT NEED HUMANS IN THE GAME EITHER WHAT IS THIS METAL GEAR SOLID? WHERE ARE THE ORIGINAL SOUNDS LIKE WHEN SHE GETS OUT OF THE SPACESHIP ETC?WHERE ARE THE UPGRADE BEAMS ETC?WHY DON'T WE HAVE THE COLORED DOORS YOU HAVE TO OPEN? I MEAN ONE COULD GO ON AND ON ALL DAY.YOU CAN ARGUE THIS ISN'T METROID AT ALL BUT STILL ENJOYABLE ENOUGH.I HAVE TO SAY IF THEY START MAKING METROID LIKE METAL GEAR SOLID THEN IM OUT OF THE FRANCHISE IM AFRAID.METROID PRIME WAS UNIQUE IT WASN'T JUST ANOTHER 1ST PERSON SHOOTER IT HAD CHARACTER AND CHARM AND EXPLORATION.NOT LIKE ALL THE OTHER 1ST PERSON GAMES I KNOW OF.MEDAL OF HONOUR 34 ANYONE? NOW I HOPE TO GOD THESE GUYS AREN'T GOING TO RUIN METROID AND TURN IT INTO A GENERIC BORING SHOOTER IN THE FUTURE.IF THAT HAPPENS IM OUT.
I have got great memories of playing Super Metriod on the SNES many years ago and as much as I really enjoyed playing the Metriod Prime trilogy, I always liked the idea of a Metriod game more in the style of Super Metriod again. At last Nintendo have given us Metriod: Other M which goes back to the Metriod roots and has lots of it's own fresh ideals too which will please us older fans but it might upset the newer Prime fans a little bit. The controls for Samus are nice and easy, when you are holding the Wii Remote horizontally you can run around the levels and shoot anything that gets in your way. If you point the Wii Remote at the tv screen then Samus goes into 1st person view and you can search for hidden passages/objects and blast enemies whilst standing still. To turn into the Morph Ball press button A whilst holding the Wii Remote horizontally. The control pad is used for walking/running, Button 1 is fire and button 2 is jump. Samus has some really cool special moves for running, jumping and fighting which are as follows: Speed Booster, Shinespark, Space Jump, Screw Attack, Kick Climb, Sense Move, Lethal Strike and Overblast. The graphics in Metriod: Other M are most excellent and some of the bosses are very impressive looking and hard to beat. The music score creates a great atmosphere for the game and I found the story to be interesting which goes back into Samus Aran's past. The safe points are fairly close together which means progress isn't to difficult. I think the best way to sum up Metriod: Other M is to say it's a cross between Super Metriod and the God Of War games which is something really impressive to say about a game really. I personal like this game nearly as much as Super Mario Galaxy 2 and feel it's the 2nd best Wii game to come out this year so far.
Okay, I don't normally write a review this close to purchase but seeing so much negativity from the US. and various other places, I felt obliged to reassure the average gamers out there! As a game in its own right, this is a top notch platform blaster! As an addition to the series, it may and obviously has polarized the community. I think it's important for me to address the issues that people have been having first. POINTING: Such a major "problem" for so many people is really quite well implemented. The transition between sideways control and pointing the remote at the screen to fire missiles etc. at a locked-on point is smooth and you get used to it fairly early on. Just don't rely on it in the heat of battle until you absolutely need to to defeat the current enemy. SHOOTING: You have something of an auto-locking system which purists say goes against the series norm, but in reality, it's the only way to implement a firing system in this format. You will soon get used to just facing the general direction and pumping away to dispatch your foes. VOICE ACTING: Samus's voice has been deliberately chosen to deliver the sense of her loner nature and therefore unfamiliarity with dialogue. It isn't bad acting, it's been purposely detailed and it's not THAT important a feature of ANY game which is 90% gaming and 10% talking. CONTROLS: Use of just the Wii remote is somewhat foreign at first, if you're used to playing the 3D games but anyone who has played sidescrollers, whether of the series or not, will pick up the intricasies in no time. I have yet to find a situation which necessitated the use of the Nunchuck over the D-Pad. Sure, it's a little less accurate in the wider sections but you still have 8 directions at your disposal. MUSIC: Yeah, you'll have to go a long way to match the majestic scores of the Prime series but there is an atmospheric air about the levels and although it could have done with a little more memorability, it shouldn't detract from your enjoyment and involvement in the intensity of battle. So, that out of the way, what you are left with is an altogether different animal to the 3D games of the series but an intuitive blending of styles which, for the most part, has been pulled off with a good deal of accuracy. For newcomers, this will be a challenge without any shadow of doubt. I've been gaming for nearly 30 years now and I still died several times against the same enemy until I worked out what to do! For me, this makes for a good experience, as just breezing past the opposition is no real fun at all, whereas, using your noggin gives you a greater sense of achievement. Yes, the path to the end is relatively short and linear but you will have many a good battle on the way and although there is a sense of repetition for some of the enemies, the new death-blow sequences are really cool and different for each enemy. So, if you can rent this one, it may be the way to go first with all the different opinions out there. Everyone is entitled to their own and a few will disagree with some of what I've said here, no doubt...fact is...I enjoyed it...end of!
I have been waiting for this game to come out for ages. When reviews started coming in last week, they were mixed, which had me worried, but, as I was a Metroid fan, I bought it anyway. I thought it was going to be a return to the classic side scrolling Metroid, which it is, sort of... My biggest complaint is that it is sort of a 3D game, as in some sections it plays out like a 3rd person adventure. This would be fine with the analogue stick, but the fact that we are limited to the D Pad makes movement clunky and awkward. This is particularly irritating during combat as with some enemies yo have to jump on top on top of them and shoot them. This is very awkward with such clunky controls. Also, at times in the game, you will have to go back through areas you have already been through, but because the camera is at a fixed cinematic angle, when you go back through places, the camera is in an incredibly awkward position. My final complaint would be the unskippable cut scenes. This wouldn't be so bad if they were good, and don't get me wrong, they look stunning, but the dialogue is atrocious, heavy handed, poorly delivered schmaltz. This turns Samus from a bad-ass bounty hunter in to a quivering, regretful wreck, which becomes very irritating. The other problem is that part of the story line is that she doesn't use her weapons out of respect for her officer unless she is authorised. This means that you walk through areas where your Super Missile is already technically unlocked, and it would be really useful to be able to use it, but you can't. This is just frustrating, and that is actually how I would sum up this game. Frustrating. I was so looking forward to this game, and there are glimmers of brilliance, but this is essentially a ham fisted run and gun side scrolling shooter with clunky 3d bits. Don't waste your money.
Yes, I'm under sixteen. I'm twelve (hence the 'kid's review') but still I love the metroid games and there a ways to get around the age restriction (being helpful and asking Mum really nicely). :) Getting to the review though. I thought it was going to be great at first then the reviews came out and I became a bit weary. Still though I believed it would be a good game and stuck with the pre-order... I was sure right! I know that people were saying the shooting system is not accurate but after playing it (I haven't completed it yet though) I felt what they were saying wasn't true. The shooting system works rather well and switching to helmet mode becomes something you don't even notice. Yes, it can be annoying not being able to move in helmet mode but they made it like that so people would use the scrolling way rather than just sticking to first person. I thought this was fair. They also did this because they were trying to bring back some nostalgia to older Metroid fans who have maybe also played Super Metroid game. The story is very good especially with Samus's newly found voice, the gameplay is fun, the new way you get upgrades is great (Won't say how though so I don't spoil it)! But this game is not for under twelves (eleven is fair enough). Their is a lot of 'BOO!' moments and some bits are cute, creepy and graphic all at the same tome (reference to Little Birdy here). But it's a really good game and it's worth playing. Besides even if you don't like you can at least say you gave it a go and you can sell it after if you want (I wouldn't personally). So 10/10 from me because I liked it more than the Prime series and it being more mature, and have more depth in the story line is great!
Yes, I'm under sixteen. I'm twelve (hence the 'kid's review') but still I love the metroid games and there a ways to get around the age restriction (being helpful and asking Mum really nicely). :) Getting to the review though. I thought it was going to be great at first then the reviews came out and I became a bit weary. Still though I believed it would be a good game and stuck with the pre-order... I was sure right! I know that people were saying the shooting system is not accurate but after playing it (I haven't completed it yet though) I felt what they were saying wasn't true. The shooting system works rather well and switching to helmet mode becomes something you don't even notice. Yes, it can be annoying not being able to move in helmet mode but they made it like that so people would use the scrolling way rather than just sticking to first person. I thought this was fair. They also did this because they were trying to bring back some nostalgia to older Metroid fans who have maybe also played Super Metroid game. The story is very good especially with Samus's newly found voice, the gameplay is fun, the new way you get upgrades is great (Won't say how though so I don't spoil it)! But this game is not for under twelves (eleven is fair enough). Their is a lot of 'BOO!' moments and some bits are cute, creepy and graphic all at the same tome (reference to Little Birdy here). But it's a really good game and it's worth playing. Besides even if you don't like you can at least say you gave it a go and you can sell it after if you want (I wouldn't personally). So 10/10 from me because I liked it more than the Prime series and it being more mature, and have more depth in the story line is great!
I am a huge fan of the Metroid Prime Trilogy and since completing Metroid Prime Corruption I have been hoping for another game in this amazing series for quite some time. I got quite excited about the release of Metroid Other M and bought it the day after its release..... I wish I hadn't bothered. Rather than continue with the fantastic and intuitive FPS style of the Prime Trilogy Nintendo have opted to devolve the game to a run and gun platformer very much like the original NES games with a 3D makeover. The shooting system is inaccurate and when you point the controller at the screen you go into a first person perspective which allows you to lock on to targets but leaves you vulnerable and unable to move around due to the complete removal of the Nun chuck from the control system. I can't remember the last time where such a great series was so completely ruined, who knows why Nintendo decided to take the game backwards instead of evolving it.
this is quite simply the third best game on wii being topped in my opinion only by the two mario galaxy games and tied with zelda twilight princess for third spot what i found suprising about this game is the controls they sound like a nightmare but actully work very very well the games graphics are spot on and even the voice acting is done well the story line isnt too gripping but it does keep you wondering and wanting to beat that over sizesed space thingy sometime today hehe youll know what i mean when you find it anyways i love this game and will happilly enjoy the rest of it.
The METROID franchise was slowly going astray, falling "victim" to innovations that mostly worked yet, at the same time, were turning METROID games into a typical space shooter. Don't get me wrong, I greatly enjoyed the Metroid Prime: Trilogy - it just did not give off the sense of a classic METROID game. Well, NINTENDO made sure to take care of that. THE OTHER M is an old-school platform shooter, only equipped with the latest innovations that enhance rather than hinder the true character of the game. Samus Aran can now move in 3D (and not only in a sidescrolling manner), yet this is and feels like a classic platform game. There is some puzzle-solving and expect to spend quite some time in the form of a morphing ball, zipping through pipes, bypassing obstacles, unlocking security doors and finding powerups; and the FirstPerson perspective is still available to deliver devastating missile shots (while keeping Samus stationary and vulnerable to enemy attacks, one cannot play the game as an FPS). Nevertheless, this is an pure action-shooter game that is greatly enjoyable. Visually this must be the best game I ever played on Wii, with beautiful and distinct environments than never get boring and never interfere with the gameplay. And, following the tradition of the classic Metroid games, the THE OTHER M experience is enhanced by great orchestral music. Nothing epic, but it sure fits the mood of the scene it accompanies. THE OTHER M is a tad story-heavier than I would have liked and the cinematic sequences are unskipable(?) whereas, annoyingly, the story at times throws Samus in the midst of her enemies with minimal firepower and often without her Varia suit. Other than those minor complains (and it being a bit short), this is one of the best games I have ever played on a console. I dare say, this is a title that is comparable to the monumental Super Metroid. HIGHLY RECOMMENDED!
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